Sat, 26 November 2011
Howdy, folks! I've recorded a message for you! The Great Debate! WILL return. In the mean time, here's my new podcast: Crucible of Realms. Feel free to check it out! |
Mon, 27 June 2011
Acknowledgements (I ended up thanking quite a few people at the end of this episode - here are links for them!) Melissa Avery-Weir - irrsinn.net The book I mentioned in the outro is called Abduction Etiquette, and is now in pre-order - feel free to check it out! |
Fri, 31 December 2010
Panelists: Shoutout & Tarrasque Poetry: |
Mon, 22 November 2010
Is it a good idea for GMs to pregenerate PCs for their campaigns? A clone and a college professor talk about it. Panelists: |
Wed, 20 October 2010
Which genre offers a better choice of playable creatures? Fantasy or Science Fiction? A spaceship pilot and a dwarven skyship engineer attempt to discuss the matter - hopefully without getting into a dogfight! Panelists: |
Thu, 9 September 2010
A recording of myself running a quick game of ACTION CASTLE for some bored folks at Dragon*Con who were waiting for a panel to start. |
Wed, 25 August 2010
How important is having a background story for your campaign? A bounty hunter and a cleric sit down and chat amenably about the subject. Panelists |
Mon, 9 August 2010
I didn't get to go to GenCon and decided to record a chat about it! I commiserated with three other folks (Kim, Jason and Kent) who also didn't get to go this year. Fair warning: we rambled for about half an hour! Jason's Blog Kim's Audio Projects For full show notes, go here. |
Fri, 23 July 2010
Is it a good idea to bring an old PC into a new game? A cyber-hacker and a government agent delve into what it means to transfer your character. Panelists: Intro by Katharina of the Every Photo Tells podcast. |
Mon, 14 June 2010
Are house rules the way to go when running an RPG or are they a bad idea? A pirate and a futuristic military grunt take each other to task on the issue. Panelists: Shoutout & Promo: |






The Great Debate! has reached 50 episodes! To celebrate Jim takes the audience behind the scenes - or at least, that's the plan...